Xiqual 0.9.1

Loading and handling tilesets

o xit_loadtiles
Load an IFF with compressed tiles.
o xit_freetiles
Free a tileset.
o xit_draw
Blit from a tileset into the specified SDL_Surface.
o xit_qdraw
Blit to default surface from default tileset
Two-dimensional games are often tile-based, meaning its display is constructed from squares and/or rectangles merged together seamlessly (more or less).

This small collection of routines load and display individual tiles. A separate tool, called "tileset", creates the tiles from images. Handling of tiles as a map requires extra code, too, which will be a part of Xiqual Real Soon Now(tm).

See Also:

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